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Everyone wakes up and meets in the hotel lobby for breakfast (TMI stole fruits and crepes), and TMI is sus of Theo because he’s not being fully honest with what happened the day beforehand
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We get a letter from Sigil/official court telling us that we will get a reward for helping so much, we’ll go the next morning on the docks to receive it
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We go throughout the city for a final run around, buying items at a knick knack store called “bits and bobs” and some spices from a spice store
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When we go and meet Sigil, he shows us magically imbued gemstones for each of us that we all get to choose, giving a hint that there’s a fifth that will join us soon when we return home
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We meet Valentine, a monk warlock half orc, when we return home, with all of us soon giving one another the gem we want
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Valentine has the ruby, Albus has the Zircon, Grace has the emerald, TMI has the Moissanite, Theo has the Sapphire
Ifrit Ruby

This blood red gemstone's refractions shimmer in the daylight and hum with a lingering heat emanating from the center of this ruby, it is warm to the touch and can work as an impromptu heat rock to stave off minor frost bite but cannot protect you from extreme cold.
Once attuned to this item, you gain immunity to fire damage and can walk over molten rock or magma as if it were solid ground, additionally, every time you would normally take fire damage it instead doubles all movement speeds, this effect stacks for each time you would take fire damage.
Dryad Emerald

This deep green emerald resonates with small traces of druidic energy, its shiny surface seems to almost absorb any light shone onto it, it feels both smooth and rough at the same time.
Once attuned to this item, you gain immunity to acid damage and become immune to all effects of deadly poisons should you ingest them in any way or would normally be afflicted with the poisoned condition, you also gain a climbing speed equal to your walking speed and non-magical difficult terrain cannot impede you.
Spirit Moissanite

This refractile cut of moissanite looks to be hewn straight out of a star, it hums and pulses with the energy of decades gone by, even in pure darkness it can be seen in perfect clarity.
Once attuned to this item, you gain immunity to magical and non magical force damage, you also gain Truesight in a radius of 30ft, once every 24 hours as an action you can invoke the stone and gain the benefits of a long rest no matter where you are or what you're doing, however this stone is fragile and can be broken easily if not cared for. If the stone is invoked again before it is able to fully recharge, it will shatter and cannot be repaired.
Siren Sapphire

This ocean blue sapphire resonates in your hand, as if the fractals hummed a melody long since lost to the ages, its facets shine a bright white against light and is cool to the touch.
Once attuned to this item, you gain immunity to the charmed condition and resist/gain advantage against the effects of magical sleep, you also gain a swim speed double your walking speed as a phantasmal siren tail appears from your back, you also gain the ability to breathe underwater as you would normally on land.
Celestial Zircon

This illustrious gold gemstone shimmers even in the faintest of sunlight or glow of fire, giving off a small bit of light itself as it glows in the palm of your hand.
Once attuned to this item, you gain immunity to radiant damage and cannot be blinded, you can also see in magical darkness equal to your Darkvision, if you do not have Darkvision you gain 60ft of Darkvision in addition to the ability to see through magical darkness.
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